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Compress Audio

Make audio files Smaller Online

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*Files deleted after 24 hours

Convert up to 1 GB files free, Pro users can convert up to 100 GB files; Sign up now

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How to Compress Audio

1 Drop your audio files into the box above, or pick them from your device — there is nothing to install and no account to create.
2 Choose how hard to squeeze: a quality or bitrate target, and optionally smaller dimensions if size matters more to you than detail.
3 Start the job and let the workers re-pack the file; your original is never modified in place.
4 Compare the new size against the original, then download the compressed Audio file.

Compress Audio FAQ

What do I get back, and can I control the trade-off?
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A single compressed file per input, at a quality or bitrate level you choose rather than a fixed default. If the result is not small enough, changing the dimensions or the duration will do more than pushing the quality slider further down.
Concretely, lossless sources are moved to compressed lossless where that is enough, and lossy sources are re-encoded to the bitrate you set, so nothing is needlessly put through a second generation. Nothing about it depends on you installing software: the job runs server-side and hands back a finished file.
Yes — the codec is detected from the stream, so a mislabelled extension does not derail the job. It is worth knowing before you overwrite an original you might need again.
Compressing the same file repeatedly. Each pass on a lossy format is a fresh generation of loss and the savings shrink while the damage accumulates. Go from the original to your target in one step, and keep the original.
MP3, WAV, AAC, M4A, FLAC, OGG, Opus, WMA and AIFF. Codecs are detected from the stream rather than the extension, so a mislabelled file still works and a mixed batch is handled per file.
Yes: free accounts process audio up to 200 MB per file whichever codec you brought; ffmpeg handles the decode and encode. In practice that limit only bites on uncompressed WAV; a compressed file of the same length is nowhere near it.
It depends on the source. Lossless input (WAV, FLAC, AIFF) is edited sample-exactly and loses nothing. Lossy input has already discarded detail once, so where the job can be done by copying the encoded stream rather than re-encoding it, that is the path taken.
Yes. The set queues in parallel with identical settings, which is how you process an album or a podcast back catalogue without repeating yourself.
EPUB.to is built around the open eBook format — XHTML in a zip, reflowable by design, and readable on hardware nobody has thought about the layout for. A book is a zip full of markup, images and fonts, so almost every job people bring to an eBook site is really a job on one of those things. Compress Audio runs on the same upload and the same account as the conversions because that is where it is needed.
The converter on this site moves books between EPUB, MOBI, AZW3, PDF and DOCX, so a title ends up on whatever hardware is actually going to read it. Doing that after Compress Audio means the conversion is made from the version you settled on, not from the one you were still fixing.
The engines are shared — the same toolchain, the same workers, the same limits. What a EPUB site adds is a view on reflow: which of these operations a reflowable book genuinely supports, and which ones only make sense on the fixed-layout media inside it. It also starts from one fact about the format this site is named after: the book is a zip of XHTML with a manifest, so the text costs almost nothing and every decision that matters is about the embedded images and font subsets.
No account, and nothing is kept: uploads are deleted from the workers shortly after the job finishes, nothing is read and nothing is indexed. Free accounts exist for history and batch size, not for access.

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